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AI Video Prompts by Use Cases

Prompts grouped by what you are making — ads, social verticals and editorial shoots.

WAN 3.040
Dracula Hand Dance
Read the full prompt — Dracula Hand Dance@Video1 controls motion, camera, framing, timing, and sound; keep all of it exactly: the static waist-up shot and the whole hand and finger routine on the beat - crossed fists at the chest, a triangle made with the fingertips, palms crossed flat on the chest, fingers interlaced into a pyramid, fingers flicking and parting, then palms rolling over each other in front of the chest. Both hands stay in frame the whole time, five fingers on each hand, short nails, no claws. @Image1 controls the identity of the performer: replace him in every frame with the person from @Image1, including face, hair, build, outfit, and any special features such as eye colour or fangs, which stay visible in every frame. Calm deadpan face looking straight into the lens, no smile. No trace of the original. If @Image2 is provided, it controls the location: replace the environment and the crowd behind him to fit that place, with everyone dressed to match it. If @Image2 is not provided, keep the original environment. From @Video1 take only the motion and the camera; take none of its people, clothes, props or walls. One continuous shot, no cuts, no subtitles, no text.
WAN 3.050
Read the full prompt — K-pop Streetball Dunk@Video1 controls motion, camera, composition, cuts, slow motion, timing, and sound; keep all of it exactly. @Image1 controls the identity of the scoring player (drives, dunks twice, celebrates to camera): replace the player in every shot with the person from @Image1, including face, hair, build, outfit. @Image2 controls the identity of the defender who gets dunked on: replace the defender in every shot, including the final one; if @Image2 is not provided, keep the original defender. No trace of the originals. If @Image3 is provided, it controls the location: replace the environment with that place. Rebuild court, hoops, background, crowd, lighting, and grading to fit it. If @Image3 is not provided, keep the original environment. In the final shot, the only player in frame is the already replaced defender (from @Image2, not the original), standing in the center with a hand covering the face. Remove the man behind; keep the crowd. Keep choreography, dunks, celebration.
WAN 3.040
Read the full prompt — Dracula Wife Hand Dance@Video1 controls motion, camera, framing, timing, and sound; keep all of it exactly: the static waist-up shot and the whole hand and finger routine on the beat - crossed fists at the chest, a triangle made with the fingertips, palms crossed flat on the chest, fingers interlaced into a pyramid, fingers flicking and parting, then palms rolling over each other in front of the chest. Both hands stay in frame the whole time, five fingers on each hand, short nails, no claws. @Image1 controls the identity of the performer: replace him in every frame with the person from @Image1, including face, hair, build, outfit, and any special features such as eye colour or fangs, which stay visible in every frame. Calm deadpan face looking straight into the lens, no smile. No trace of the original. If @Image2 is provided, it controls the location: replace the environment and the crowd behind him to fit that place, with everyone dressed to match it. If @Image2 is not provided, keep the original environment. From @Video1 take only the motion and the camera; take none of its people, clothes, props or walls. One continuous shot, no cuts, no subtitles, no text.
WAN 3.070
Read the full prompt — Gladiator Streetball Dunk@Video1 controls motion, camera, composition, cuts, slow motion, timing, and sound; keep all of it exactly. @Image1 controls the identity of the scoring player (drives, dunks twice, celebrates to camera): replace the player in every shot with the person from @Image1, including face, hair, build, outfit. @Image2 controls the identity of the defender who gets dunked on: replace the defender in every shot, including the final one; if @Image2 is not provided, keep the original defender. No trace of the originals. If @Image3 is provided, it controls the location: replace the environment with that place. Rebuild court, hoops, background, crowd, lighting, and grading to fit it. If @Image3 is not provided, keep the original environment. In the final shot, the only player in frame is the already replaced defender (from @Image2, not the original), standing in the center with a hand covering the face. Remove the man behind; keep the crowd. Keep choreography, dunks, celebration.
LTX 2.320
Read the full prompt — Panda Cub Snowy SwingA stylized 3D animated panda cub with large expressive eyes and soft rounded forms sits on a wooden swing in a snowy backyard, swinging gently forward and back in one smooth steady arc with a happy smile. It wears a red knitted scarf, its ends trailing behind. Behind it stand a small cottage with one warm yellow lit window, a wooden fence and a snowy fir tree, all under an evening-blue sky above a snow-white ground. Soft large snowflakes fall quietly. Light: cold blue dusk sky as the main source, a warm yellow glow from the cottage window falling on the snow beside the swing. Medium shot at the panda's eye level, the camera stays still. Polished 3D animated movie look: smooth clean surfaces, simple large shapes. No text, no logos, no watermark, no music.
LTX 2.370
Read the full prompt — Waving Baby Dinosaur NurseryA stylized 3D animated baby dinosaur character with a lemon-yellow body, smooth matte skin, big round glossy eyes and a small friendly smile, sits in a sunny nursery and raises one paw to wave at the camera, blinking once as it does. Behind it a turquoise wall with a round window, a coral-red toy chest on a pale wood floor. Soft bright daylight from the window on the left, gentle fill from the room, a faint warm edge on the dinosaur's back. Close-up at eye level, the camera stays still, the dinosaur's head and shoulders fill the frame. Simple rounded shapes, soft clay-like materials, clean cheerful studio-animation look. No dialogue, no background music, no text, no logos, no watermark.
LTX 2.3110
Read the full prompt — Sunflowers Swaying Low AngleMedium shot from a low angle, close to the ground, looking up through a field of tall sunflowers. Big sunflower-yellow blooms with dark brown centers face the camera on thick moss-green stems, broad leaves in the same moss green below them, and a clear sky-blue sky above with a few small white clouds. A steady breeze moves through the field: the whole row of sunflowers sways gently to the right and back once, in one slow smooth movement. The camera stays still the whole time. Late morning, high sun overhead lights the petals evenly, with short soft shadows on the leaves and the ground. Everything from the front flowers to the far rows stays in focus. Simple large shapes: round flower heads, straight stems, flat blue sky. No people, no text, no logos, no watermark.
WAN 3.070
Read the full prompt — Dracula Eats Marshmallow@Video1 controls motion, camera, composition, timing, and sound; keep all of it exactly: the dancer comes toward the handheld camera, takes out a plain white marshmallow, bites it and chews with a deadpan face staring straight into the lens, then turns away and dances off into the crowd. @Image1 controls the identity of the dancer: replace him in every frame with the person from @Image1, including face, hair, build, outfit. No trace of the original. @Image2 controls the people who follow and dance behind him: replace the guests behind him with the people from @Image2. @Image3 controls one onlooker in the crowd who squints suspiciously at the dancer; only one of him. If @Image2 or @Image3 is not provided, fill the crowd with people dressed to fit the location. If @Image4 is provided, it controls the location: replace the room, furniture, lights and floor to fit that place, and dress everyone in the background to match it. If @Image4 is not provided, keep the original environment. From @Video1 take only the motion and the camera; take none of its people, clothes, furniture, lights or floor. The marshmallow stays plain white and clearly visible. One continuous shot, no cuts, no subtitles, no text.
LTX 2.360
Read the full prompt — Cloaked Figure Autumn PathA lone figure in a long emerald-green hooded cloak stands with their back to the camera at the edge of a quiet forest, facing a narrow path of cream-colored sand that leads between the trees. The figure stands completely still; only a light breeze lifts the hem of the cloak a little. Amber-gold leaves fill the canopy and cover the grass at the sides, and the tall trunks are a soft cream-grey. Early morning sun comes from the upper left through the leaves and casts soft golden patches on the grass and the cloak's shoulders. The camera slowly pushes in from a wide shot until the figure fills the middle of the frame, the whole scene in focus. Large simple shapes, smooth matte cloak, a quiet, mysterious and bright mood. No face visible, no text, no logos, no watermark.

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