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AI Video Prompts by Styles

Prompts grouped by look — cinematic, surreal, sci-fi and retro film treatments.

WAN 3.080
Dracula Eats Marshmallow
Read the full prompt — Dracula Eats Marshmallow@Video1 controls motion, camera, composition, timing, and sound; keep all of it exactly: the dancer comes toward the handheld camera, takes out a plain white marshmallow, bites it and chews with a deadpan face staring straight into the lens, then turns away and dances off into the crowd. @Image1 controls the identity of the dancer: replace him in every frame with the person from @Image1, including face, hair, build, outfit. No trace of the original. @Image2 controls the people who follow and dance behind him: replace the guests behind him with the people from @Image2. @Image3 controls one onlooker in the crowd who squints suspiciously at the dancer; only one of him. If @Image2 or @Image3 is not provided, fill the crowd with people dressed to fit the location. If @Image4 is provided, it controls the location: replace the room, furniture, lights and floor to fit that place, and dress everyone in the background to match it. If @Image4 is not provided, keep the original environment. From @Video1 take only the motion and the camera; take none of its people, clothes, furniture, lights or floor. The marshmallow stays plain white and clearly visible. One continuous shot, no cuts, no subtitles, no text.
Seedance 2.090
Read the full prompt — CRT Phosphor Resolves In PlaceExtreme macro across the curved glass face of a vintage CRT tube, shot as an object in a bright studio against a saturated cobalt seamless #1F4FFF. The frame is filled edge to edge with phosphor triads, the fine aperture-grille mesh and horizontal scanlines, glass curvature catching a clean specular streak from a large softbox above. On the screen: a purely abstract color field in acid green #7CFF3D and cobalt, with deep charcoal #0E1116 in the shadow valleys between phosphor dots. Over 5 seconds that abstract field resolves in place — coarse chunky compression blocks progressively subdivide and sharpen into fine crisp gradients and precise edges, brightness and phosphor bloom steadying as it clarifies. Each phosphor dot stays fixed on its grid, nothing travels across the frame. Camera locked on a tripod, absolutely no camera movement, no push-in, no drift, no handheld, no zoom, static framing throughout. 2026 retro-futurist product photography, high-key, neon as accent.
WAN 3.080
Read the full prompt — Gladiator Streetball Dunk@Video1 controls motion, camera, composition, cuts, slow motion, timing, and sound; keep all of it exactly. @Image1 controls the identity of the scoring player (drives, dunks twice, celebrates to camera): replace the player in every shot with the person from @Image1, including face, hair, build, outfit. @Image2 controls the identity of the defender who gets dunked on: replace the defender in every shot, including the final one; if @Image2 is not provided, keep the original defender. No trace of the originals. If @Image3 is provided, it controls the location: replace the environment with that place. Rebuild court, hoops, background, crowd, lighting, and grading to fit it. If @Image3 is not provided, keep the original environment. In the final shot, the only player in frame is the already replaced defender (from @Image2, not the original), standing in the center with a hand covering the face. Remove the man behind; keep the crowd. Keep choreography, dunks, celebration.
LTX 2.350
Read the full prompt — Canyon Rim Push-InA wide sandstone canyon seen from just above its rim, the whole scene in focus: layered sandstone-red walls with smooth rounded ledges drop to a pale cream stone floor, under a cloudless sky-blue sky. High midday sun straight overhead lights the red walls evenly and casts short, crisp shadows under each ledge. Nothing in the scene moves: no animals, no people, no wind, no dust. The camera slowly pushes forward and glides over the canyon edge in one smooth, steady motion, so the far walls open wider as it advances and the depth of the canyon is revealed. Shot from a high angle, slightly tilted down toward the canyon floor, wide lens. Large simple forms, clean rock surfaces, a calm and vast feel. No text, no logos, no watermark.
LTX 2.360
Read the full prompt — Cloaked Figure Autumn PathA lone figure in a long emerald-green hooded cloak stands with their back to the camera at the edge of a quiet forest, facing a narrow path of cream-colored sand that leads between the trees. The figure stands completely still; only a light breeze lifts the hem of the cloak a little. Amber-gold leaves fill the canopy and cover the grass at the sides, and the tall trunks are a soft cream-grey. Early morning sun comes from the upper left through the leaves and casts soft golden patches on the grass and the cloak's shoulders. The camera slowly pushes in from a wide shot until the figure fills the middle of the frame, the whole scene in focus. Large simple shapes, smooth matte cloak, a quiet, mysterious and bright mood. No face visible, no text, no logos, no watermark.
WAN 3.050
Read the full prompt — K-pop Streetball Dunk@Video1 controls motion, camera, composition, cuts, slow motion, timing, and sound; keep all of it exactly. @Image1 controls the identity of the scoring player (drives, dunks twice, celebrates to camera): replace the player in every shot with the person from @Image1, including face, hair, build, outfit. @Image2 controls the identity of the defender who gets dunked on: replace the defender in every shot, including the final one; if @Image2 is not provided, keep the original defender. No trace of the originals. If @Image3 is provided, it controls the location: replace the environment with that place. Rebuild court, hoops, background, crowd, lighting, and grading to fit it. If @Image3 is not provided, keep the original environment. In the final shot, the only player in frame is the already replaced defender (from @Image2, not the original), standing in the center with a hand covering the face. Remove the man behind; keep the crowd. Keep choreography, dunks, celebration.

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